Google Suggests Stadia Will Somehow Achieve ‘Negative Latency,’ Perhaps Via Predictive Button Input

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Google sure has some bold plans for its Stadia game streaming service: “negative latency.”

Google vice president of engineering Madj Bakar told Edge magazine in a recent interview that the company believes it can make streaming games respond faster than a game would if it was running directly on a PC or console, per PCGamesN. Two ways of beating any potential lag between players and Stadia servers are mentioned: rapidly increasing FPS to reduce latency between when a player takes an action and when it’s displayed on the screen, as well as a predictive model that anticipates player inputs and processes them in advance.